Knights contract- Witches and the knights

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It was probably the last generation of consoles, with more introduced in 3D gaming platform, which began to emerge definitely hack and slash genre. With Devil May Cry as a great first reference, Ninja Gaiden Black-and-absolute king of the genre and then further iterations with as much or more prestige as God of War-touch more action-adventure was confirmed as a type of successful game. This generation has followed in the wake of the big three above, with news and lots through "inspiration" of those mechanics. Knight Contract (Playstation 3 and Xbox 360) is part of the gaming industry.

This is a proposal developed by Namco Bandai Game Republic. If we in history, we face to a more than noticeable in handheld games, where they have done work as both Dragon Ball Origins Nintendo DS or the recent Dragon Ball: Ultimate Butoden, also DS. Can not say the same thing as desktop products are concerned, at least if we look at action games. His latest project, Clash of the Titans, went unnoticed. But being parents of Folklore (2007 - Playstation 3) and Majin and the forsaken Kingdom (2010 - Playstation 3, Xbox 360), it is clear that they have a special hand may come to light at any time.

Front, therefore, a company with interesting games based on Dragon Ball, little care work if we stick to genre of Contract Knight and products without being excellent can be very interesting depending on what sections. By all appearances, the game at hand the intention was to go to the simple. Hack and Slash with the normal elements of such games, some changes in game mechanics and something that is accessible from the outset. The bet, yes, just not convincing because the execution does not quite live up. Least compared with some examples of the genre in this generation: God of War 3, Bayonetta, Ninja Gaiden 2.

Eternal punishment

Contract Knight's plot puts you in the shoes of a gentleman named Heinrich ex-executioner. He wanders aimlessly through a city until he meets a young alchemist, asking where is that place where there are only dead. After saving him from certain death, the alchemist Heinrich sees a potential savior of his teacher Gretchen. The particularities of the two main characters from that time are interesting: he can not die, cursed by a spell, she, however, is a witch of great magical powers. Without really knowing why, we are fighting a witch to finally defeat.

Only then will we understand the crux of the matter. Gretchen Heinrich killed doing their job at the behest of the governor Verdugo Faust. She cursed him and now he can remove the spell if it helps in their particular epic: to fight against all witches and enemies who have sown the black plague on the planet as revenge against mankind. That one from ignorance burned alive by bringing the pests as their rulers. All lies, but as the people believed his boss, the people must die. What appears to be a requirement of the script is also a playable added that we should take into account at all times. We are immortal, and hit us hard but we will not fall ever. She did not, so our life bar, so to speak-is somehow separate from us and what we suffer if we beat them. In this light, we find and kill all the witches and demons of each of the phases over about eight hours, depending on the difficulty with which we start. Neither the normal or easy, by the way, are recommended because they pose little challenge.

Two eyes for two characters

The gameplay is quite simple in every way. We find default paths and a fairly linear development of gender marking: areas to be cleared of enemies to advance. Always go the two, but only controls Heinrich. She will support us, hurling magic attacks, and we will be your savior. The enemies indiscriminately beat our character and the witch. In his case, loses life bar, and if he dies, the game is over. Collecting it in his arm will recover its vitality, so it is important to always have an eye on Gretchen and if it some urgency.

This opens an interesting combat system, and we have to do ours but be careful when escort, defend or pick it up when an enemy makes an attack of their own that will surely damage. Finding moments of pause to regain life and monitor to avoid being knocked out is also key. Although we can not die, if we hit a lot you have to press repeatedly to recover. Even if we cut up we will recover, but the process will be slower, when they will use to attack the witch. The truth is that implementation of this system allows some different situations than usual, which is everything else, but it can get frustrating because the AI of Gretchen. Being badly injured, unable to deviate from the enemy and follows his own.

Everything else is very well known in a product of its kind. We have two types of attack, weak and strong, a button to grab which is then used to crush a particular rival, magic-will unlock, you can assign up to four-and elusive movement. Simple and intuitive, the control response at an early stage, and is polished with a system of targeted cash and free to place the camera as we see fit. Gretchen attacks are automatic, while a final action button allows us to pick it up and carry her, ideal for life as we said back, or save her from a difficult situation.

The simplicity of the controls came, unfortunately, to the simplicity of our actions. The combos are pretty basic, and although it is true that we can string a series of shots more interesting, the game does not reward that. The benefits we get by crushing the action buttons and doing some magic concrete are greater than if we try to fight the system that we are given, showing that the calibration in the sense of the challenge is quite questionable. Something that can eventually make Contract Knight doing repetitive runs during the development phase.

As usual in this type of game, the Quick Time Events are also present to destroy our enemies. Pressing the button will do just as he is dying a finisher rather than striking visually. The climax comes with the bosses. They are the most interesting enemies and struggles to beat more complicated, as they are varied and need to find their weak points. Unfortunately, the final touch in the final QTE can lead us down the road of bitterness. Often the sequence is not clear that asks us, failing and having to once again lead the enemy for a while and start the same sequence until it is successful.

However, the game is intense, constant enemies, in their development. Path full of enemies, some surprise, the witch or monster and jump phase shift. There are few items to collect, notes and other extra content, so level is not too encouraging replay it offers, many of the objects have no loss-Knight Contract in this regard. The magic that we learn and devastating movements, filling a bar when we kill enemies for a limited time offer playable closed the work published by Namco Bandai.

Technical section

Contract Knight is a game that works well in motion, thanks to the amount of blood, dismemberment and the fluidity of the action you see on screen. But it weighs too much, a graphic section are clearly outdated. While Heinrich has enough detail, the Witch somewhat less but the truth is that the overall level of the enemies is quite debatable. Generic designs, weak polygonal and a flat and low-resolution textures reminiscent of past generations. In this sense only save the boss by design, since most will finish-texture-very little to tarnish worked mainly in the foreground.

Recreated the fantasy world offers a variety of locations, although none of them surprise artistic level, and not out of tune if not for the finish in general and the limitations already mentioned. The lighting effects and impacts, as well as cut scenes and actions QTE, if they show some frames and satisfying moments, though few and are limited by the graphics engine, which at least shows strong despite the size of some leaders and more than once there are several enemies on screen.

Surely the highlight here is the soundtrack. With a touch-based epic trumpets, drums and other instruments make them ideal for war drama and action moments, it is clear that accompany quite well in all situations, hastening the pace at key moments in the game and putting stress on other such as when trying to escape persecution. The voices of the protagonists are in English, but to change the menu text and subtitles are translated into Castilian.

Conclusion

Contract Knight takes a lot of elements of the hack and slash, the recreational and repeats, and is presented as a soulless product generic in many ways and with little stress on competition. It has a simple and intuitive combat, supported by the fact that our life depends on another character, we are immortal, but ends up being more of the same by little we go on the adventure of Heinrich and Gretchen. With an insufficient technical section for current times and the platforms coming out, the occasional AI problem (is about to die and no exception as it should) and especially the feeling of 'more of the same' something compounded by the fact that is not running a particularly outstanding (you can repeat a formula that works, but doing it with a sublime level, which is not the case.) All this makes the work of Game Republic does not reach higher levels. Entertaining without further if you're very fond of the genre, but without any challenge or difficulty or depth of engagement.
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